GAME DEVELOPMENT

Sailing to the Future: Along The Coast

We are **Sailing to the Future** by building five immersive new game experiences. These **five game concepts** are represented here, detailing their core mechanics and vision.

Game Concept #1

SALEM AND REEM

A **children's exploration and task-based game** focusing on cooperation, problem-solving, and celebrating local culture. Players navigate vibrant environments, helping community members with fun, educational tasks.

Core Mechanics:

Exploration & Task-Based Learning

Interactive features, auditory and visual support, fostering autonomy and collaboration in a safe, engaging environment.

**Player Progression:** Unlocking new areas by completing story-driven tasks and solving simple environmental puzzles.

Diagram of a simple puzzle mechanic
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Game Concept #2

PEARLS OF THE COAST

A sail, farm, and **diving for pearls simulator** set in a historic coastal region. Players manage their vessel and crew, explore the ocean floor for resources, and engage in pearl cultivation and trade.

Core Mechanics:

Resource Management & Risk/Reward Diving

Managing boat resources, free-diving mechanics (single breath, depth limits), pearl farming processes (nucleation, observation), and competitive trading.

**Sailing & Maintenance:** Realistic sailing physics and ship maintenance systems influence diving efficiency and trade speed.

Diagram showing wind direction affecting a sailing ship
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Game Concept #3

GOLDEN DUNES

A **combat adventurers game simulator** with high-stakes quests and ancient ruins. Players explore vast desert environments, engage in dynamic combat, and uncover legendary treasures and secrets.

Core Mechanics:

Action Combat & Extensive Questlines

Thrilling boss battles, upgrading equipment and abilities, solving environmental puzzles, and exploring hidden areas in detailed, historically-inspired settings.

**Dynamic Sand Physics:** Terrain manipulation and physics-based movement influence combat and exploration across shifting dunes.

Diagram illustrating sand dune physics and movement
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Game Concept #4

DATA HORIZON

A **space game with sci-fi elements**, deep space travel, and squad and base building. Players command a faction, manage resources across the solar system, and engage in tactical space combat.

Core Mechanics:

Strategic Base Building & Space Fleet Management

Building and expanding bases on celestial bodies, resource transportation, developing technology trees, and detailed management of manned and robotic starships.

**Plausible Propulsion:** Gameplay features a realistic representation of near-future space travel challenges, including delta-v and orbital mechanics.

Diagram showing orbital transfer maneuver
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Game Concept #5

SOUQ AND SANDS

A **Trading simulator with management and realistic market processes**. Players establish trade routes, manage caravan hauling across challenging terrain, and compete in a dynamic, volatile virtual market.

Core Mechanics:

Supply Chain & Market Volatility Management

Mastering real-time price action, managing logistics (caravan size, security, pathfinding), and making strategic investment decisions in a risk-free, educational environment. [Image of a detailed market price chart/ledger]

**Risk Management:** Implementing techniques like stop-loss and take-profit on high-value caravan shipments to minimize losses from raids or extreme weather.

Map showing different caravan trade routes and risk levels